Without a doubt, many digital trends have emerged and evolved very fast during COVID-19 pandemic. Also when it comes to digital fashion and virtual clothing. We have investigated the scenarios and new perspective.
The fashion industry has been hit by this crisis even more than other industries: being stuck at home has entirely erased the need to buy new clothes and share fashionable outfits.
However, if the fashion system, characterized by a high degree of creativity and permeability, has for decades influenced and being influenced by cultural, social and economic phenomena, we expect what will happen in the next months to be something disruptive and never seen before.
The most relevant phenomenon we are witnessing today, accelerated by the pandemic, is the rise of Digital Fashion and AR Clothing.
The digital transformation of the fashion industry has arrived much later compared to other industries. The values of tradition and heritage of the brands, the material and aesthetic values of garments have for a long time generated a perception of “digital” as opposed to “physical”.
Nevertheless, our industry is one of the fastest in absorbing social evolutions. When the Gen Z kicked in with higher market power and speaking voice, the fashion brands have realized how much a somehow digital experience is fundamental to be appealing to those young folks.
Creating digital garments as part of a digitally immersive experience has certainly been one of the most relevant solutions offered by brands.
Which are the applications we have seen in these last months? We can classify them according to the relationship between digital products with a physical or digital environment, and between digital and physical products if any.
COVID-19 forced brands to rethink how they could re-open safely to present their new collections. This pushed them to appreciate how immersive technologies can build a bridge between the physical and digital spaces, connecting brands with customers.
The pioneers in this direction were the cosmetic brands for two main reasons: first, it is simpler to track the customers’ face and not the entire body; secondly, COVID-19 generated more sensibility towards hygiene, hence trying without touching is even more important for a lipstick rather than a dress.
Most of the cosmetics brands today offer a virtual try-on such as MAC, Urban Decay, L’Oréal and many others.
The concept of creating a digital avatar is definitely not new. We have witnessed several attempts in the past decades, think of Second Life, launched in 2003, one of the most successful games back in the days.
However, today the most interesting phenomenon is how fashion is interacting with the digital gaming industry.
The esports and gaming market, boosted by lockdowns and social distancing, is expected to reach 2.7 billion players by the end of 2020
(as reported by Newzoo.com).
In addition, maybe surprisingly, the game enthusiasts today are not male geeks with no social life, but for instance, 46% of them are women.
Moreover, gamers and esports fans are increasingly revealing themselves to be beauty and fashion consumers eager to spend both on in-apps and real-life products. Those data have certainly catched brands’ attention.
This evolution has created opportunities for brands to see this cohort as a marketable audience of potential customers.
One of the first brand to start a collaboration with the gaming industry was Louis Vuitton that in September 2019 has launched the Louis Vuitton skins for League of Legends. For those who are not gaming enthusiasts this means that players could purchase the outfits for their characters for around $10.
After the success, in December, Louis Vuitton launched a physical collection designed by the same designer Nicolas Ghesquière. The pieces ranged from a $170 bandeau to a $5,600 leather jacket.
Several brands followed launching collaborations with different gaming platforms. Animal Crossing for instance had its first virtual fashion show where avatars dressed up in current season looks inspired by Loewe, Prada, and GmbH.
Animal Crossing is a very interesting case, as it consists of a heavenly reality in which everyone lives on a desert island surrounded by anthropomorphic animals.
They can amuse themselves in building houses and shops, or engage in activities such as gardening or interior design or, finally, virtual shopping (with imaginary money).
Valentino was one of the most relevant luxury brands that has introduced its digital outfit on Animal Crossing, also engaging in influencer marketing activities, such as the collaboration with the Italian rapper Ghali.
To keep the exclusivity related to the luxury world, those collections present the concept of digital scarcity, meaning that they go sold out in a very limited period.
If the gaming industry has recorded numerous collaborations in the digital fashion realm, the social media giants are not lagging behind. Snapchat has launched a collaboration with Ralph Lauren creating a branded wardrobe for the Bitmoji. Snapchat users will be able to shop for their Bitmoji in a Ralph Lauren-branded store within the Bitmoji app and Snapchat.
Bitmoji is another app that is experimenting with digital wardrobes. CEO Ba Blackstock says that a big trend among users has been “twinning” with their Bitmoji, including posting side-by-side photos. He also says that users sometimes dress their avatars aspirationally, and experiment with new looks through their Bitmoji.
So far, we have discussed digital fashion as something to be linked purely to a digital world, and in particular to a game character or to our avatar or bitmoji. A step forward is wearing our “real” selves through digital garments.
This is the challenge launched by IL3X, a purely digital fashion brand, that has just announced the platform ARdrobe.
Customers can buy digital clothes that will be worn by themselves on social media, think at an Instagram filter for instance. We are talking about augmented reality: digital applied to the real world.
The idea is to share our favorite outfit on our social channels by buying virtual garments. It’s a matter of fact that in some cases customers buy clothes to share their look on the virtual world. So, why not buying them virtual in the first place?
IL3X launched the first collaboration with Missoni. The brand has introduced on Instagram the virtual face masks branded Missoni. In this case, the brand has reproduced virtually some products sold also as physical products. However, going forward ARdrobe has the intention to sell items not present in the physical world but just in the digital space.
Fashion Technology Accelerator has always pushed the concept of sustainability in the fashion and luxury industry.
Can this digital approach be also a way to reduce the incredible rise of fashion consumption and the constant overproduction this industry faces?
Considering that sometimes buying fashion clothes is the answer to the need of instant gratification and on average we wear the same clothes 7 times, probably creating a hybrid wardrobe with a mix of digital fast fashion clothes and high quality, long-lasting physical clothes could be a solution.